PCs (lvl 12): Èiraden, Ganelon, JP, Katarina, Felipe, Hela
The party explores the dwarven city further, eventually reaching a temple dedicated to Moradin. There they deactivate magical runes that were preventing teleportation magic to work. With the runes disabled, the man called Duskdreamer is able to teleport himself to their location. The PCs get to know him a bit better, and they forge an alliance of sorts. It seems Duskdream is an idealist on a mission to eradicate war in the world.
Further exploration brings the party to a pool inhabited by a marid, a genie from the Plane of Water. The marid grants Duskdreamer three wishes. With his first wish, he asks for knowledge related to the ruins, and he's transported back in time. He reappears a few moments later, apparently having lived a few centuries since he left.
He offers the PCs the honour of the second wish, and informs them he will keep the third to free the marid from the magic that binds her to the ruins. The party takes some time to discuss how to use this great gift.
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